Yes, gigantic dogfights take place, ambushes are set and triggered, and fleets move to contain chokepoints on the map. Eve’s myriad coalitions battle one another for territory and resources using assets both in and outside of the game. It's also in Null-Sec where the plot unfolds. Players band together in factions, which in turn team up as coalitions, with the larger ones boasting tens of thousands of members. Here, Darwin's law applies only those that band together survive, and lone wolves are quickly picked off. Null-Sec is the heart of Eve, and it's about as forgiving as the post-apocalyptic world presented in Mad Max. Low-Sec is where players take off their water-wings it's a little more of a free-for-all, but the game still provides some semblance of protection.įootage from the Bloodbath of B-R5RB shows just how vast battles in Eve: Online can be. The rewards for staying there are slender, but if anyone tries to grief a new player in this region, the AI shuts them down. High-Sec is the starting area, where players get to grips with Eve's mechanics in relative safety through one of the worst tutorials ever made in gaming. Eve is divided into three main regions: High Security (High-Sec), Low Security (Low-Sec) and No-Security (Null-Sec). The reason for this is due to the game's structure. In Eve, legendary characters aren't AI controlled-like, say, the iconic Garrosh Helllscream or Sylvanas Windrunner in World of Warcraft-they're real people. While nearly every other story-based game, including almost all other MMOs, has a plot that's based on the vision of its developer, Eve's lore relies not on what its developer CCP wants, but on the actions of its declining, but still sizeable player base. Spin a yarnĮve's story is written by its players. In Eve, as in the real world, the winners write the history books. ![]() So what gives? Why are two of Eve's biggest factions not only at odds with each other in the game, but in total disagreement as to whether they're even fighting in the first place? The answer lies in Eve's grand narrative and the dogged determination of players to own it. In most games, you're in no doubt as to whether you're under fire from your opponents. This all sounds strange conflict isn't supposed to be up for debate in a video game. "We dismantled the coalition-the only thing left is the Imperium, the others have left-and we freed the north. ![]() "Our goal was to dismantle the CFC coalition ," says Killah Bee, a fleet commander in Pandemic Legion, which is part of the MBC. The MBC was gleeful in its declaration of victory in the months-long struggle it had taken to calling "World War Bee " it was over and MBC had won. But this battle was special it took place just days after the MBC declared that it had won once and for all the game's latest large-scale war, with forum posts, fan sites, and Facebook feeds featuring links showing how the Imperium and its allies had been driven back across Eve's map of space. The Imperium’s recent assault on the MBC is hardly a left-field event Eve players blast the hell out of each other on an almost daily basis. This battle was one of the largest since the so-called Bloodbath of B-R5RB in 2014, which resulted in losses of 11 trillion ISK-worth roughly $300,000 (£228,000) in real-world money. An alliance of players calling themselves the Imperium-assisted by allies in the game's low security region-destroyed four Titan-class ships (the game's largest and most expensive) and inflicted damage worth half a trillion of the in-game currency (ISK) on their enemies in the Money Badger Coalition (MBC). On June 30, 2016, a costly battle took place in Eve: Online. Yeah, yeah, this looks exciting and all, but the spreadsheets are where the real action happens.
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